Gameplay Journal Entry: 4

Alana Brunson
1 min readFeb 9, 2021

So I decided to talk about Featherfall. Featherfall is a Digital video that includes times that the games have glitched and caused the player to fall through the earth. They then take the video and paired it with an audio voiceover that brings up the idea that games invade our dreams since we fall in our dreams. This brings up a very interesting idea that was thought-provoking. I get dreams all the time that I'm falling into a void like I'm in a video game glitching through the map.

This glitch defiantly is taking the game away from its core value as a game and making it totally new. If we look at what Galloway discusses there are clear lines that are given for a mod. “…(1) at the level of its visual design, substituting new level maps, new artwork, new character models, and so on; (2) at the level of the rules of the game, changing how gameplay unfolds…(3) at the level of its software technology, changing character behavior, game physics lighting techniques and so on. (Galloway 107–108)” This glitch is exploiting that game physics of gravity to make you fall through the map and the colliders. I think this isn't a critic but a way of asking the players if the game really that far from our reality when are already dreaming of some of these situations.

Work Cited

Galloway, A. R. (2010). Countergaming. In Gaming: Essays on algorithmic culture (pp. 107–108). Minneapolis: University of Minnesota Press.

Vral. (n.d.). Retrieved February 09, 2021, from https://milanmachinimafestival.org/vral-screening

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